§ ControlPoint() [1/4]
osg::AnimationPath::ControlPoint::ControlPoint |
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§ ControlPoint() [2/4]
osg::AnimationPath::ControlPoint::ControlPoint |
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const osg::Vec3d & |
position | ) |
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§ ControlPoint() [3/4]
osg::AnimationPath::ControlPoint::ControlPoint |
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const osg::Vec3d & |
position, |
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const osg::Quat & |
rotation |
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§ ControlPoint() [4/4]
§ getInverse() [1/2]
void osg::AnimationPath::ControlPoint::getInverse |
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Matrixf & |
matrix | ) |
const |
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§ getInverse() [2/2]
void osg::AnimationPath::ControlPoint::getInverse |
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Matrixd & |
matrix | ) |
const |
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§ getMatrix() [1/2]
void osg::AnimationPath::ControlPoint::getMatrix |
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Matrixf & |
matrix | ) |
const |
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§ getMatrix() [2/2]
void osg::AnimationPath::ControlPoint::getMatrix |
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Matrixd & |
matrix | ) |
const |
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§ getPosition()
const osg::Vec3d& osg::AnimationPath::ControlPoint::getPosition |
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const |
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§ getRotation()
const osg::Quat& osg::AnimationPath::ControlPoint::getRotation |
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const |
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§ getScale()
const osg::Vec3d& osg::AnimationPath::ControlPoint::getScale |
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const |
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§ interpolate() [1/2]
void osg::AnimationPath::ControlPoint::interpolate |
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float |
ratio, |
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const ControlPoint & |
first, |
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const ControlPoint & |
second |
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§ interpolate() [2/2]
void osg::AnimationPath::ControlPoint::interpolate |
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double |
ratio, |
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const ControlPoint & |
first, |
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const ControlPoint & |
second |
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§ setPosition()
void osg::AnimationPath::ControlPoint::setPosition |
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const osg::Vec3d & |
position | ) |
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§ setRotation()
void osg::AnimationPath::ControlPoint::setRotation |
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const osg::Quat & |
rotation | ) |
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§ setScale()
void osg::AnimationPath::ControlPoint::setScale |
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const osg::Vec3d & |
scale | ) |
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§ _position
osg::Vec3d osg::AnimationPath::ControlPoint::_position |
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§ _rotation
osg::Quat osg::AnimationPath::ControlPoint::_rotation |
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§ _scale
osg::Vec3d osg::AnimationPath::ControlPoint::_scale |
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The documentation for this class was generated from the following file: