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| InteractiveImageHandler (osg::Image *image) |
| Constructor to use when the InteractiveImage is in the 3D scene (i.e. not in a fullscreen HUD overlay). More...
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| InteractiveImageHandler (osg::Image *image, osg::Texture2D *texture, osg::Camera *camera) |
| Constructor to use when the InteractiveImage is in a fullscreen HUD overlay. More...
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| META_Object (osgViewer, InteractiveImageHandler) |
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virtual bool | run (osg::Object *object, osg::Object *data) |
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virtual bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *nv) |
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virtual bool | cull (osg::NodeVisitor *nv, osg::Drawable *drawable, osg::RenderInfo *renderInfo) const |
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Public Member Functions inherited from osgGA::GUIEventHandler |
| GUIEventHandler () |
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| GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, GUIEventHandler) |
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virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
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virtual bool | handle (const GUIEventAdapter &, GUIActionAdapter &) |
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Public Member Functions inherited from osgGA::EventHandler |
| EventHandler () |
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| EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgGA, EventHandler) |
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virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
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virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
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virtual void | getUsage (osg::ApplicationUsage &) const |
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| NodeCallback () |
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| NodeCallback (const NodeCallback &nc, const CopyOp ©op) |
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| META_Object (osg, NodeCallback) |
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| Callback () |
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| Callback (const Callback &cb, const CopyOp ©op) |
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| META_Object (osg, Callback) |
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bool | traverse (osg::Object *object, osg::Object *data) |
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void | setNestedCallback (osg::Callback *cb) |
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osg::Callback * | getNestedCallback () |
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const osg::Callback * | getNestedCallback () const |
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void | addNestedCallback (osg::Callback *nc) |
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void | removeNestedCallback (osg::Callback *nc) |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
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virtual Object * | clone (const CopyOp &) const =0 |
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
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virtual const char * | className () const =0 |
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std::string | getCompoundClassName () const |
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virtual Node * | asNode () |
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virtual const Node * | asNode () const |
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virtual NodeVisitor * | asNodeVisitor () |
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virtual const NodeVisitor * | asNodeVisitor () const |
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virtual StateAttribute * | asStateAttribute () |
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virtual const StateAttribute * | asStateAttribute () const |
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virtual Uniform * | asUniform () |
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virtual const Uniform * | asUniform () const |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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virtual void | resizeGLObjectBuffers (unsigned int) |
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virtual void | releaseGLObjects (osg::State *=0) const |
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template<typename T > |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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| EventCallback () |
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| EventCallback (const EventCallback &, const CopyOp &) |
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| META_Object (osg, EventCallback) |
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| CullCallback () |
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| CullCallback (const CullCallback &, const CopyOp &) |
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| META_Object (osg, CullCallback) |
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virtual bool | cull (osg::NodeVisitor *, osg::Drawable *, osg::State *) const |
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InteractiveImage is an event handler that computes the mouse coordinates in an images coordinate frame and then passes keyboard and mouse events to it. This event handler is useful for vnc or browser surfaces in the 3D scene.
Invoke the callback, first parameter is the Object that the callback is attached to, the second parameter, the data, is typically the NodeVisitor that is invoking the callback. The run(..) method may be overriden by users directly, or if the user is using one of the old style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override the appropriate callback method on those callback subclasses. If you are implementing your own callback then one should call traverse() to make sure nested callbacks and visitor traversal() is completed.
Reimplemented from osg::Callback.