§ linelist
§ DelaunayTriangulator() [1/3]
osgUtil::DelaunayTriangulator::DelaunayTriangulator |
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§ DelaunayTriangulator() [2/3]
§ DelaunayTriangulator() [3/3]
§ ~DelaunayTriangulator()
virtual osgUtil::DelaunayTriangulator::~DelaunayTriangulator |
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protectedvirtual |
§ addInputConstraint()
Add an input constraint loop. the edges of the loop will constrain the triangulation. if remove!=0, the internal triangles of the constraint will be removed; the user may the replace the constraint line with an equivalent geometry. GWM July 2005
§ getindex()
§ getInputPointArray() [1/2]
const osg::Vec3Array* osgUtil::DelaunayTriangulator::getInputPointArray |
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Get the const input point array.
§ getInputPointArray() [2/2]
Get the input point array.
§ getOutputNormalArray() [1/2]
const osg::Vec3Array* osgUtil::DelaunayTriangulator::getOutputNormalArray |
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Get the const output normal array (optional).
§ getOutputNormalArray() [2/2]
osg::Vec3Array* osgUtil::DelaunayTriangulator::getOutputNormalArray |
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Get the output normal array (optional).
§ getTriangles() [1/2]
§ getTriangles() [2/2]
§ operator=()
§ removeInternalTriangles()
void osgUtil::DelaunayTriangulator::removeInternalTriangles |
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DelaunayConstraint * |
constraint | ) |
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remove the triangles internal to the constraint loops. (Line strips cannot remove any internal triangles).
§ setInputPointArray()
void osgUtil::DelaunayTriangulator::setInputPointArray |
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osg::Vec3Array * |
points | ) |
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Set the input point array.
§ setOutputNormalArray()
void osgUtil::DelaunayTriangulator::setOutputNormalArray |
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osg::Vec3Array * |
normals | ) |
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inline |
Set the output normal array (optional).
§ triangulate()
bool osgUtil::DelaunayTriangulator::triangulate |
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The documentation for this class was generated from the following file: